Photo Gallery

This section features a collection of my work created using Unreal Engine 5, Blender, and the Niagara VFX System.
Here you’ll find:

  • Gameplay and environment shots from my UE5 projects

  • Character designs and 3D models sculpted and textured in Blender

  • Visual effects created with Niagara, including particle systems, hit effects, environment effects, and area-of-effect (AOE) damage VFX

Each image represents a part of my development process—gameplay programming, asset creation, animation integration, and VFX experimentation. My focus is to create responsive and visually striking effects that enhance gameplay clarity and impact.

Videos

This video highlights a third person game of my project and a part of an other project that is not yet completed, a collection of gameplay systems, mechanics and visual features I developed in Unreal Engine 5 and C++

          Watch

  • Realistic Landscapes
  • Moving Objects With Code – Weapon Mechanics
  • Breakable Actors – Treasures
  • Character Attributes – Souls and Stamina
  • Enemy Behavior – Smarter Enemies
  • Attacking – Enemy Attacks
  • VFX For Games
  • Multiple Types of Enemies – Combat

This showcase represents a combination of gameplay programming, system design, 3D asset creation, AI behavior work, and visual polish aimed at delivering a complete and immersive game experience.

About me

I am a new, independent game developer who has been working in the field since January 2024. Over the past few years, I have been working with Unreal Engine 5 and C++. More recently, I have been learning how to develop 2D games and build game engines using SFML and C++.

I am passionate about innovation, creativity, and game development research. I am open to new collaborations and job opportunities where I can contribute my skills, gain valuable experience, and continue to grow as a game developer.

What tools i use

Contact

More here...